<
graphics> A system where the red, green, and blue components
of a colour are stored in
display memory, as opposed to
storing
logical colours and using a
colour palette to
convert them to red, green, blue components.
The advantage of
true colour over a palette is that it does
not restrict the range of colours which can be displayed on
screen simultaneously. For example, if eight bits are used to
store each component of each
pixel then a total of 2^24
(about 17 million) different colours can be displayed at once
which would require a (very expensive) palette with 3 * 2^24
bytes (about 50 megabytes) of memory.
The disadvantage of
true colour is that
image transformations
which would normally be done by changing the palette must be
done to every pixel of the
image which can be much slower.
Compare
high colour.
(1996-03-24)